About
Software engineer interested in the tech stack from microcontrollers to cloud microservices. I enjoy creating fast, reliable and secure Rust applications. By day, I work at the Rust Foundation as part of the Infrastructure team, where I help manage the infrastructure supporting the Rust project itself, including CI, releases, bots, and metrics. By night, I maintain a few open-source projects, such as release-plz, and host the RustShip podcast.
In the first two years of my career, I mainly worked on embedded systems, real-time operating systems (RTOS) and critical software in C and C++. Rust is my favorite programming language, mainly because of its speed and security guarantees.
I like to write efficient, secure, clean and documented software, by using test driven development (TDD) with a continuous integration environment.
In my free time I like to contribute to open source software, both by maintaining my projects and by working on other repositories.
In 2018 I obtained an MSc degree in Computer Science and Engineering at Politecnico di Milano with the thesis “Realization and performance evaluation of a hybrid UWB/WiFi indoor localization system”.
I collaborated with Politecnico di Milano in the context of two European projects, in which I developed an eclipse plugin (Java) and I realized a website (full stack). I did a HTTP-CoAP Proxy module for the open source project CoAPthon, that is an implementation of Internet of Things protocol CoAP in python.
I did a lot of university projects, such as:
- a greedy approach to solve the NP-complete minimum leaf spanning tree problem (Python);
- a game for the stm32f407 microcontroller based on the accelerometer tap detection (C++);
- the transposition of “Council Of Four” Board Game (Java);
- an MQTT system, in which a sender (Python) modifies extra-functional requirements in adaptive application in the receiver (C++).
I always code with elegance and simplicity in mind.